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RegulaçãoInsider Sport · 4h ago

Q&A: Anthony Gaud on gamification risks in gambling

By Kieran O'ConnorJune 25, 2026

O resumo

The convergence of gaming and gambling mechanics has become a pressing concern for regulators and consumer advocates alike. Gamification—the application of game-design elements to non-game contexts—has long been a staple of video game monetization, particularly through mechanics like loot boxes and battle passes that encourage repeated engagement. Now, the gambling industry is increasingly adopting similar psychological techniques, raising questions about whether these practices adequately protect vulnerable players and whether existing regulatory frameworks can keep pace.

Anthony Gaud's perspective on this crossover is timely, as the industry grapples with the ethical and legal implications of blending entertainment psychology with wagering products. Gamification in gambling can enhance user engagement through progression systems, achievement badges, and reward tiers—all designed to encourage continued play. While these features can improve user experience, they also introduce psychological hooks that may blur the distinction between entertainment and compulsive behavior, particularly among younger or less experienced players.

The regulatory challenge is multifaceted. Traditional gambling oversight focuses on odds, payouts, and responsible gambling messaging, but gamification mechanics operate in a gray zone where engagement tactics may not trigger the same scrutiny as traditional betting products. Video games have faced mounting criticism for predatory monetization, yet gambling regulators have not yet developed comprehensive standards for evaluating gamification risk in wagering platforms.

The implications extend across the industry. Operators adopting gamification must balance competitive pressure with compliance obligations, while regulators face the task of updating frameworks to address these hybrid mechanics. Consumer protection advocates argue that clearer definitions and stricter controls on gamification are necessary to prevent harm, particularly among younger demographics who may be more susceptible to these engagement patterns. As the conversation evolves, industry stakeholders will need to collaborate on standards that preserve innovation while safeguarding players.

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